I've had this system kicking around my head (and hard drive) in various rough forms for years now. But since I've been asked to GM for a group of brand new players - like, never even seen D&D before, much less things like GURPS or Vampire: the Masquerade - I decided to clean it up, put together a character sheet, and otherwise make it ready to use with minimal fuss, so that we could get to playing during the first session instead of slogging through character creation with whatever full-fledged system we decide on.
So without further ado here's a little system I call FATE Lite. The skill subsystem originated with something called Roll For Shoes that I found on Story Games, but it didn't quite sit right with me. The addition of Aspects helped, and the rest is details.
Each character starts with:
- 5 Aspects (what your character is)
- The Do Anything 1 skill (skills are what your character does)
- 5 Fate Points (who your character is can affect what they do)
Conflict is narrative: the winner gets to narrate the outcome (subject to GM moderation). Say what you do and roll a number of d6s equal to the skill used. If the sum of your roll is higher than the opposing roll (either the GM or another player), the thing you wanted to happen, happens.
If you roll all sixes on your roll, you can add a new skill to your sheet at one level higher than the one you used for the action. The skill must be a subset of what happened to you in the action (Say, Athletics 2 if you were climbing a wall, or Teeth of Biting 2 if you were eating a cake).
Spend a Fate Point before a roll to invoke an Aspect - this gives you an extra 6 on the roll, if it makes narrative sense. The GM can also compel your aspects - you get a Fate Point but the GM takes narrative control of your character momentarily, if it makes narrative sense. For example, the Defender of the Small aspect can be invoked for an extra 6 when protecting your character's kid brother from a bully, and can be compelled to cause your character to defend him instead of flirting with a crush.
You can download the business-card-sized character sheet here (2pg PDF), with the rules on one side and the sheet itself on the other. Alternately, I've put together a US Letter-sized layout of 5 sheets (1pg PDF) such that you can cut them out and fold them into individual character booklets. I might make a Microlite-style booklet layout at some point too.